2013年10月29日 星期二

批判互動設計作業05 / D10010301 / 莊偉銘

The Discourse on Gelatine (Drafted by Chung, Wei-Ming)

Gelatine, an artifact which is designed as a hybrid tool for facilitating shared encounters, provides co-workers with personal profile of other ones in the co-working space. Those profiles, including personal skills, interest, and working location, are randomly printed by a thermal printer for people who use the member card with RFID tag to check-in through actively touching a checkin-point at the entrance or some specific social locations. Besides, Gelatine has four modules to enable users to edit their profiles anytime and plays a social role in collaboration spaces by delivering your personal information to any other ones accidently. 


To evaluate the contribution of this artefact, we follow the research through design (RtD) approach to do research through four lens, including process, invention, relevance, and extensibility, presented by Zimmerman (2007). RtD allows interaction designers to make contributions based on their ability of materialization; furthermore, this approach stresses the artifact as research outcomes to transform the world to a better state. The process of designing Gelatine, including draft of an ambient information system, and use scenario, as described in Bilandzic’s publications are discussed in detail for future study. In addition, it provides significant inventions that provide the HCI community with guidance on how to build embodied media into a hybrid space. First, the design team generated a working prototype that integrated ‘Cozmoslab’s Profile Builder Pro’ to keep track of user’s checkin timeline. The second module is ‘checkin point’ that can identify RFID membership card through a microcontroller with connection capabilities. To aesthetically display the real-time status, the ‘visualisations’ are created in ‘Processing’ for word clouds. The final module is ‘Sparkfun thermal printer’ that fetches the RSS feed and prints out the personal profile of the most recent checkin. Therefore, in terms of the prototype they presented, interaction design researchers will see an example of how to harmoniously integrate technology into our social life. In the designing process, the design team has the sense of relevance about how design inventions enable co-workers to get cooperation opportunity implicitly. Moreover, they formulate extensibility to HCI community through documenting the literature review, interviewing the user and designing the artifact. This design research will be a significant resource for stimulating new embodied interaction in collaborative spaces in the future.



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