2013年10月1日 星期二

批判互動設計作業01 /B9934001 /林季樺

Park Interactives, 2000

In general design process, there seems to be a must for designers to attempt to achieve “optimum performance level” by taking account of a great deal of detailed issues, inclusive of ergonomics, user-friendliness, efficiency, aesthetics, etc. There are discussions among target audience about users’ needs as well as solutions to fulfill and meet their needs.


In this case of Dunne & Raby’s Park Interactives (2000), upon talking about illicit activities taking place in public area, here, to meet users’ needs is no longer conventional. In accordance with Dunne & Raby’s script, public areas, to be more explicit, gardens of the Villa Medici, somehow is apt to be sites for a variety of illicit activities. Ironically, here, designing a series of adult furniture to fulfill users’ need, i.e. public furniture to support illicit activities in pubic area, offers a critique to itself. Regardless of whether this series of furniture, specifically designed to support illicit activities, could lay such influence on the public as to lead them to commit misbehavior, the furniture itself exists as a discourse to provoke reflection among beholders and audience to think upon its existence and the metaphor behind.

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