2021年5月4日 星期二

week 11. Hertzian Tales (chap5)

 Real Fiction

1. "To “contribute to the production of a habitable world,” design needs to be transformed,

expanding its scope to include speculation on how best to provide the

conditions for inhabitation."

2. ..."the result of seeing design as

having value outside the marketplace—an alternative to fine art."

設計有市場以外的價值,是另一種藝術

3. "This kind of design can only exist outside a commercial context and indeed

operates as a critique of it. It is a form of “conceptual design”—meaning not the

conceptual stage of a design project, but a product intended to challenge preconceptions

about how electronic products shape our lives."

那麼,concept design 是什麼?

4. "The challenge is to blur the boundaries between

the real and the fictional, so that the visionary becomes more real and the real is

seen as just one limited possibility,..." 

現實: 一種意識形態產品,通過大量消費的非批判設計

5. "The gallery became a “bracketed space,” an abstract

setting, disconnecting the experience of engaging with the work from

everyday life."

6. "One of James Turrell’s projects, Perceptual Cells, offers an interesting solution

to this problem."






The Alien Staff by Wodiczko :



7. "The space of the model lies on the border between representation and actuality. .... It claims a certain autonomous objecthood, yet this condition is always incomplete. The model is always a model of. The desire of the model is to act as a simulacrum of another object, as a surrogate which allows for imaginative occupation."

8. "This fictiveness enables it to function critically, by highlighting the boundaries that

limit everyday experience."

9. "Experimental

furniture such as Studio Alchymia’s 1980 Bauhaus 2 range (figure

5.4) do not simulate how they would be if mass-produced, but take a form appropriate

for exhibition and consumption as one- or two-offs."

10. "They are interesting

because they do not mimic reality; they are clearly representations, “models”

comfortable with their unreality."

11. "By abandoning the technical realism of the prototype and the visual realism of

the traditional industrial design model, conceptual models in combination with

other media, can refer to broader contexts of use and inhabitation."

12. "He calls this a period

of “Permanent Avant-Garde,” the aim of which is “to restructure the market, to

develop a new ecology of the natural and artificial environment, and to create islands

of meaning that define consumption not as a category of the emphemeral

and provisional, but as a solid culture for a democratic and reformed society,

one in which a new generation of tools will be able to liberate people from uninspiring

work, encouraging mass creativity and individual freedom” "

13. "Manzini (1994) argues that, although design can neither change the world

nor create lifestyles that enforce patterns of behavior onto society, the designer

is not simply a problem solver but an intellectual able to link “the possible with

the hoped-for in visible form.”"

14. "The sci-fi genre offers a third possibility. Susani, noting how what was once

called “concept design” has now become the design of entire scenarios of objects,

refers to Apple’s 1987 “Knowledge Navigator” project as probably the first use

of video narration to present a “cultural project” (Apple Computer, 1992)."


15. 
"He suggests that Wim Wenders’ film Until the End of the World is a
more stimulating and useful project for a “telephone scenario” than many mainstream
design projects for telephones of the future."

https://www.youtube.com/watch?v=owKsTa5zM7M
11:29
 16. Cindy Sherman’s photographs from her Untitled Film Stills

17. 
"Rather than offering another option,
or parodying what exists, they suggest that the way things are is not the
only possibility."

18. "For Marcuse, art is a location—a designated imaginative space where freedom is experienced.  ...It “challenges the monopoly of the established reality” by creating “fictitious worlds” in
which one can see mirrored that range of human emotion and experience that does not find an outlet in the present reality."

19. "The space in which the artifacts are shown becomes a “showroom” rather than
a gallery, encouraging a form of conceptual consumerism via critical “advertisements”
and “products.”"

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