2021年5月25日 星期二

week 14. Hertzian Tales (chap7)

 1. "...five conceptual design proposals for postoptimal

electronic objects: Electroclimates, When Objects Dream . . . , Thief

of Affections, Tuneable Cities, and Faraday Chair."

2. "Each proposal is a material tale, a process of investigation. They are “valuefictions”:

they try to maintain a degree of technological realism while exploring

values different from those current."

3. Thief of Affection explores designing role models and psychosocial narratives. From “Electroclimates”

emerges ideas for genotypes, pseudo-interviews, and poetic products.

“When Objects Dream . . .” offers alternative conceptions of the smart object as

dreamy object, and new tools like the gaussmeter for mapping hertzian space.

“Tuneable Cities” explores overlapping electromagnetic and urban spaces using

a car and scanner to experience a city.

4. Electroclimates: Abstract Radio

This proposal developed from my desire to create a post-optimal object that

answered aesthetic needs within a context of everyday life. It would be an aid

for poetically inhabiting the electrosphere, a contemplative object revealing the

hertzian nature of our environment.

5. On another level, Electroclimates is a response to the communications that invade

domestic spaces.

6. Screens are like “supermatter”: once switched on, all attention turns to them,

and their material qualities are demoted to the status of package or container as

the viewer searches for the real content, information.

7. Electroclimates became a “pillow.”

Electroclimates responds to local changes in the radio frequency environment

by switching itself on when it detects signals stronger than the general

background.

8. ... also provided an opportunity to test public receptivity to the idea of electronic

products for answering poetic needs.

9. But here the aim was not to convince an

audience of a need, but to draw them into a “what if . . .” scenario, a “valuefiction”

to stimulate a desire for change.

10. In some ways, Electroclimates “fails”: it is too seductive to be a “critical design”

in that the values it embodies are not strange enough.

11. I explored more design ideas: adhesive nipples that vibrated when they

sensed fields, warning the wearer to move back, seat backs with vibrating nodules

that indicated radiation was passing through the sitter, and parasitical

lights that only worked if positioned in fields emitted by domestic products.

12. This proposal is based on the realization, discussed in chapter 4, that electronic

products are “role models” and that when we use them we become the generic

user they are modeled on.

Thief of Affections started with my desire to design an object that embodied

an alternative model of a user, a “perverse” role model. This project is grounded

in perversity: not sexual perversion but the desire to rebel, to deny the system

the satisfaction of total conformism.

13. The project began to follow two lines of investigation: a technological investigation

of the “caress” and how “affection” could be stolen, and an exploration

of the physical nature of the “walkman.”

14. emphasizing the psychosocial narrative

possibilities of an electronic object as a role model (figures 7.11–7.12).

The strangeness of the behavioral model embodied in this proposal draws attention

to the fact that all electronic products embody models about behaviour

and it questions just how distinct our own identity is from those embodied in

the electronic objects we use.

15. Tuneable Cities investigates overlapping electromagnetic, urban (and natural)

environments. It uses the car as a found environment/object, the product designer’s

entry point into urbanism. With its built-in radio, telephone, navigator,

and even television, the car is already an interface between hertzian and

physical space.

16. My proposed object for presenting a non-electronic, radio-free volume would

use a faraday cage to show the ubiquitous nature of radio space and make perceptible

the absence of radio.

17. Their apparent unusability creates a heightened

sense of “distance.”

... Driven by poetry, imagination, and intuition rather than reason

and logic, they have their own sense, an alternative to our everyday scientificindustrial

one.

2021年5月18日 星期二

week 13. Hertzian Tales (chap6)

 1. electronics. Objects not only “dematerialize”

into software in response to miniaturization and replacement by

services, but literally dematerialize into radiation. All electronic products are

hybrids of radiation and matter.

2. The extrasensory parts of the electromagnetic

spectrum form more and more of our artifactual environment, yet 

designers direct little attention toward the possible sensual and poetic experience

of this industrially produced new materiality

3. "The extrasensory nature of electromagnetic radiation often leads to its treatment

as something conceptual—which easily becomes confused with the notional,

although of course it is physical and exists in space."

4.

https://www.invisible-forces.com/projects/lee_and_dawes/

5. ..."this “architecture suspended in an invisible matrix of air

and charge” is a form of science fiction. Its grand speculations and escapist logic

cannot match the gently provocative poetry of Lee and Dawes."

https://lebbeuswoods.wordpress.com/2009/06/28/fluid-space/

6. Kurgan uses the GPS to map a space somewhere among the physical, digital,

and conceptual. She stands in a gallery stationary for ten minutes recording

311 position records, plots the results on a map of the gallery and its surroundings

and compares them with a more accurate computer corrected version.

http://storefrontnews.org/programming/you-are-here-information-drift/

7. Different time periods could be

arranged as different channels into which the participant could tune.

https://ingogunther.com/on-air

8. A different kind of narrative space is explored by Scanner, who uses a wideband

radio scanner to tune into cellular telephone conversations, combining

them on CDs to create ambient and often poignant sound images of the psychological

and social poetry of everyday radio space.

9. “Whistler hunters,” natural radio enthusiasts who search out radio transmissions

created by atmospheric events, map the interface between atmospheric

and electromagnetic climates.

10. But it is doubtful that such artificial events capture the poetry of

the whistler hunters’ activities.

https://www.youtube.com/watch?v=rxUvMl_IxoQ

11.More successful if less romantic celebrations of the electroclimate of artificial

radio have been achieved through radios used as performing instruments by

other composers. This began with Cage’s “Imaginary Landscape No. 4 for 12”

https://www.youtube.com/watch?v=oPfwrFl1FHM

12. He uses the microwave field of a

radar sensor to create “an aura, or an extension of my skin into spaces, into which

people can walk,” which causes a 24-volt pulsed DC current to deliver a variable

charge of up to three milliamps to two electrodes attached above the jaw and

two to the “hunch” muscles in the shoulders. He is developing a digital system

that will support a wider range of inputs and outputs—for example, different

responses for people retreating and approaching, and head turns and nods.

https://artifacial.org/

13. when objects dream

https://www.ecal.ch/en/3148/events/exhibitions/-when-objects-dream-exhibition-in-milan


Final Project:

deadline 6/16

Themes: Re-designing Everyday Objects with Criticality

Forms: Diegetic prototypes, Markups, Fictional Design, Old things modification, ... as well as sketching & proposal

Documents: 1. introduction 2. critical review 3. project details 4. critical reflection 5. discussion, 6. conclusion. (total 800 words in English or 1200 字中文) upload to Google cloud

Presentation: pptx or slides on Google meet, 

2021年5月4日 星期二

week 11. Hertzian Tales (chap5)

 Real Fiction

1. "To “contribute to the production of a habitable world,” design needs to be transformed,

expanding its scope to include speculation on how best to provide the

conditions for inhabitation."

2. ..."the result of seeing design as

having value outside the marketplace—an alternative to fine art."

設計有市場以外的價值,是另一種藝術

3. "This kind of design can only exist outside a commercial context and indeed

operates as a critique of it. It is a form of “conceptual design”—meaning not the

conceptual stage of a design project, but a product intended to challenge preconceptions

about how electronic products shape our lives."

那麼,concept design 是什麼?

4. "The challenge is to blur the boundaries between

the real and the fictional, so that the visionary becomes more real and the real is

seen as just one limited possibility,..." 

現實: 一種意識形態產品,通過大量消費的非批判設計

5. "The gallery became a “bracketed space,” an abstract

setting, disconnecting the experience of engaging with the work from

everyday life."

6. "One of James Turrell’s projects, Perceptual Cells, offers an interesting solution

to this problem."






The Alien Staff by Wodiczko :



7. "The space of the model lies on the border between representation and actuality. .... It claims a certain autonomous objecthood, yet this condition is always incomplete. The model is always a model of. The desire of the model is to act as a simulacrum of another object, as a surrogate which allows for imaginative occupation."

8. "This fictiveness enables it to function critically, by highlighting the boundaries that

limit everyday experience."

9. "Experimental

furniture such as Studio Alchymia’s 1980 Bauhaus 2 range (figure

5.4) do not simulate how they would be if mass-produced, but take a form appropriate

for exhibition and consumption as one- or two-offs."

10. "They are interesting

because they do not mimic reality; they are clearly representations, “models”

comfortable with their unreality."

11. "By abandoning the technical realism of the prototype and the visual realism of

the traditional industrial design model, conceptual models in combination with

other media, can refer to broader contexts of use and inhabitation."

12. "He calls this a period

of “Permanent Avant-Garde,” the aim of which is “to restructure the market, to

develop a new ecology of the natural and artificial environment, and to create islands

of meaning that define consumption not as a category of the emphemeral

and provisional, but as a solid culture for a democratic and reformed society,

one in which a new generation of tools will be able to liberate people from uninspiring

work, encouraging mass creativity and individual freedom” "

13. "Manzini (1994) argues that, although design can neither change the world

nor create lifestyles that enforce patterns of behavior onto society, the designer

is not simply a problem solver but an intellectual able to link “the possible with

the hoped-for in visible form.”"

14. "The sci-fi genre offers a third possibility. Susani, noting how what was once

called “concept design” has now become the design of entire scenarios of objects,

refers to Apple’s 1987 “Knowledge Navigator” project as probably the first use

of video narration to present a “cultural project” (Apple Computer, 1992)."


15. 
"He suggests that Wim Wenders’ film Until the End of the World is a
more stimulating and useful project for a “telephone scenario” than many mainstream
design projects for telephones of the future."

https://www.youtube.com/watch?v=owKsTa5zM7M
11:29
 16. Cindy Sherman’s photographs from her Untitled Film Stills

17. 
"Rather than offering another option,
or parodying what exists, they suggest that the way things are is not the
only possibility."

18. "For Marcuse, art is a location—a designated imaginative space where freedom is experienced.  ...It “challenges the monopoly of the established reality” by creating “fictitious worlds” in
which one can see mirrored that range of human emotion and experience that does not find an outlet in the present reality."

19. "The space in which the artifacts are shown becomes a “showroom” rather than
a gallery, encouraging a form of conceptual consumerism via critical “advertisements”
and “products.”"

2021年4月20日 星期二

week 9. Hertzian Tales (chap4)

 Psychosocial Narratives

1. “Psychosocial narratives” refers to the unique narrative potential of electronic

products, the world of desire and fiction that embraces consumer goods, the socialization

that the use of electronic products encourages, and the idea that behavior

is a narrative experience arising from the interaction between our desire

to act through products and the social and behavioral limitations imposed on us

through the conceptual models they impose.

2. the idea that the designer,

in their role as a provider of new behavioral opportunities, becomes an “author”

working in a medium that can present experiences rather than represent

them; and how the electronic product becomes a “role model” bringing about

transformations of perception (and conception) in the user as a protagonist by

embodying unusual psychological needs and desires in “pathological” electronic

objects.

3. Although the explicit purpose of art is to evoke aesthetic experience,

Dewey does not limit aesthetic experience to art alone but considers it a potential element

of all experience. Perception is essential to aesthetic experience and leads to psychological

growth and learning. Recognition, or the interpretation of an object or

experience solely on the basis of already existing habits, only serves to condition a person

further to a life of convention.

4. If culture were simply a symbol system of convention,

as some cognitive anthropologists argue, then aesthetic experience would only consist of

recognition in Dewey’s sense, because the object of that experience ‘contains’ meaning

only as an arbitrary sign endowed with meaning by cultural convention and not because

of unique qualities of its own. (Csikszentmihalyi and Rochberg-Halton 1981, 176–177)

如果文化僅是符號, 則美學經驗就是認知 (recognition)


5. By using the

object, the protagonist enters a space between desire and determinism, a bizarre

world of the “infra-ordinary,” where strange stories show that truth is indeed

stranger than fiction, and that our conventional experience of everyday day life

through electronic products is aesthetically impoverished.

6. Consider the way the camera is used now.

Its possibilities are no longer those of a subject who “reflects” the world according to his

personal vision; rather, they are the possibilities of the lens, as exploited by the object.

7. I am recommending, not that designers

try to predict misuses of products, but rather that they refer to as a

context of use this rich narrative space instead of the models of normality usually

referred to when new functional possibilities are being developed.

8. Often, as a by-product of trying to solve a practical problem, a poetic result is

achieved, as different ideas, embodied in objects but usually kept apart, come

together to reveal hidden similarities.

9. This subversion of function is related

to not being able to find the right word, creating neologisms that bend

language to accommodate something new.

10. The almost unbelievable stories reported in tabloid newspapers testify to the

unpredictable potential of humans to establish new situations despite the constraints

on everyday life imposed through electronic objects.

11. A computer is a device that allows us to put cognitive models into operational

form. But cognitive models are fictions, artificial constructs that correspond more or less

to what happens in the world.

12. Design could explore the fluid interface between “cognitive models [as] fictions,

artificial constructs” and new electronic technologies. Designers could create

new critical artifacts that help consumers, as protagonists rather than users, to

navigate through the “communications landscape” we share with “the spectres of

sinister technologies and the dreams that money can buy” (Ballard 1990, 5).

13. Through projects like these, architects explore the

psychological and behavioral dimensions of consumer culture rather than the

technical, formal, or structural possibilities of consumer technologies.

14. Truth Phone illustrates how an electronic

product can transform the perception (and conception) of the user as a protagonist,

in this case by embodying unusual psychological needs and desires in

pathological objects.

15. it allows the user to participate in situations that encourage critical

reflection on the socializing effect of our encounters with everyday electronic

products.


Questions:

1. 小報消息(八卦新聞) (tabloid newspapers),如何形成病理學上的敘事空間,請舉例。 (p. 73)

2. 病理學敘事空間,如何成為 electronic products 的設計靈感?

https://www.thenewslens.com/article/40300



2021年4月13日 星期二

week 8. critical design & critical theory



Critical design and critical theory: the challenge of designing for provocation


http://dl.acm.org/citation.cfm?id=2318001


1. p288
   Designers' judgement vs. analysis & reasoning activity


Over the past two decades, there has been increasing interest in design in human-computer interaction. Of particular
concern is constructive design research [27], also known as
research through design [16, 18, 33, 35], where design activity in the form of constructing artifacts becomes a central
research activity. In this work, design experience in the
form of designers’ judgments is equally important to the
analysis and reasoning activities that are common to all
kinds of research.

2.
   constructive design 可以從 “想像未來" 展開, 不一定要 fieldwork, theory...


Like other kinds of research, constructive 
design research may start from the result of fieldwork, theories of human behavior, or application of a particular design
approach, but often, it can start with just imagining future 
states, and in HCI, how technology can improve the current
state of human existence.

3. critical design 的定義, by Dunne:
  吸引 viewers 進入 the world of ideas 而非 objects.


producing conceptual electronic products that encourage
complex and meaningful reflection on inhabitation of a
ubiquitous, dematerializing, and intelligent environment: a
form of social research to integrate critical aesthetic experience with everyday life…. I hope in my approach I have
retained the popular appeal of industrial design while using
it to seduce the viewer into the world of ideas rather than
objects. Industrial design locates its object in a mental
space concerned with identity, desire, and fantasy and
shaped by media.... Again, I hope this remains intact but is
subverted to challenge the aesthetic values of both consumers and designers. (p. 147)

4. p. 289



In short, critical design
proposes an approach to provocation(挑釁), rather than design as
rearranging surface features according to the latest fashion
while obfuscating (使困惑) the norms and conventions inscribed in
the designs and their use.


5.


A new
book on constructive design research details three different
approaches: Lab, Field, and Showroom [27].

...

In the  Field examples, design researchers
employ lightweight versions of social science methods to
understand the current state, and then use methods from
design practice to create new things that express a preferred
state.





 Showroom, Koskinen et al.’s term for critical
design, is different. The description in the book talks about
the theoretical influences, but does provide a sketch of how
methods might be put together to complete a project.

6. In other words,
one might desire a description of critical design as an approach to account for both (a) productsthat generate dilemmas or confusions among users in such a way that users
are encouraged to expand their interpretative horizons or
rethink cultural norms; and (b) the sorts of design processes
that could lead to those kinds of products. 

7.  p. 290

  4 種 整合 critical theory 和 design 的 困難:

(1) Critical theory offers little insight about how to make 
things.

  CT: a verbal tradition,  new theories, critiques, and insights
  D: an embodied making tradition,  design materials

(2) Critical theory tends to be anti-method.

(3) Critical theory emphasizes the meanings and effects of cultural artifacts over their creation.
(4) Critical theory generally tends not to focus on the author of  a work as an individual creative agent

critical theory 不關心 intention (of author)

But if design can be defined as intentional change [30],
critical theory’s disinterest in intention becomes a limitation
of its applicability to design.


8.
  我們已經習慣  不受限於 creators' intention


We, too, were trained to seek
to understand the effects of cultural artifacts without limiting our inquiry to what their creators intended. Likewise,
we can understand why Gaver, like Derrida before him,
rejects “method” as a description of his approach. 


9.
What we seek, then, is a middle ground between critical
design as an elitist mystery, like art itself, and critical design as a step-wise cookbook description of design practice.
We recognize that the subjective expertise of the designer is
a crucial factor that no method, approach, set of practices,
etc., can capture or simulate.

THE CRITICAL DESIGN PROCESS
10.
  先找出 挑釁的點

Among
the most basic decisions in a critical design project is identifying which aspects of the present world we wish to provoke, a process that can be enriched through an engagement
with relevant critical theory literatures.


11.  2 cases of critical design

Significant Screwdriver (SS)


As  a starting point, it seemed to us that design could be used to  transgress rather then reinforce social norms.

Whispering Wall (WW)

Another place where we might transgress rather then reinforce social norms was in the space of a health club or gym.


12.


Breakdowns in operationalizing critical theory in design
often occur because whereas theory is often descriptive,
providing frameworks or models that serve as organizing
constructs [17], design itself is actionable, creating prototypes that suggest preferred future states. As in any design
activity, in making the leap from descriptive to generative,
the designer must make judgments about how to proceed.

13.

This breakdown exposes that
in critical design, the linkage between (verbally-based) theory and the embodied design practices of decision-making
and observations of use in deployment is problematic.
Overcoming this is not something that can be derived from
critical theory resources alone (i.e., in this case, feminist
theory only got us so far), due to the fact that design as critical resource  and  textual discourses about design  are different kinds of epistemological resources. 

14. p.294

   輕微的  陌異化 是關鍵


As
Dunne and Raby write, “A slight strangeness is the key
too weird and they are instantly dismissed, not strange
enough and they’re absorbed into everyday reality…” [15,
p.63].

輕微的  陌異化  可以考量跨越 conceptual, functional, material, aesthetic 等等層面.

Our experience suggests that achieving this “slight
strangeness” is anything but straightforward, as it plays out
across conceptual, functional, material, and aesthetic dimensions of design in complex ways. Often, designers rapidly generate and iterate on solutions as a way to reason
about a problem space; when the problem space itself is
transgression and provocation, some of our more familiar
strategies will undoubtedly come up short.


15.
  how design students do vs. engineering ones:


As designers, we have considerable experience evaluating
sketches, directions, and prototypes in the context of design
briefs and situations—even ill-defined ones—both in the
studio and in the field.

16.


Provocation can be socially uncomfortable, and subjects
may not expect to be provoked when consenting to participate in a study. Researchers need to be prepared for and be
ready to handle such discomfort.



17.

Indeed, it was through conversations in which he was initiated as a peer researcher, rather than research subject, that
this participant gradually began to buy into it.

18. p. 295


Both of these patterns suggest that in a critical design study,
not only does the research destabilize the topics of inquiry,
but it also destabilizes the relationship between researchers
and research participants.



19.

In short, design researchers deploying
critical designs need to be prepared for everything to be
challenged, negotiated, and subject to fundamental change. 

20.

Critical design as a discursive methodology


Critical Design 中, 連 framing 也是 unknown:

In traditional user research, the research objective is to establish user needs and requirements. What is unknown are
relevant behaviors, attitudes, and functional needs of a target population. In critical design research, the framing itself 
is part of the unknown.



...

We were not out to discover folk theories of gender in
gyms and homes; the critical designs were meant to transgress them and provoke discussionabout that. 

21.
  重點不是收集使用者所說的話, 而是 協同思索與推思索與推論

we
didn’t just collect what they said but engaged with them
intellectually—the result was a practice of collaborative 
speculative reasoning grounded on a critical design that was
itself informed by a combination of cultural theories and
folk theories.

22.
   3 lessons from critical designs:

(1) Provocativeness
(2) Deep relationship

When using critical design in the future, we will design the
prototypes and interactions with participants with the goal
of developing a deeper relationship. We allow for repeated
and rich encounters in order to explore how participants’
insights and behaviors change as they use the design to
probe the research team’s intentions

(3) Fluidity of research plan

..., it seems that critical design
might best use theory to sensitize designers and to inspire
the intention of the provocations, but that we cannot and
should not force that theory to delimit the trajectory of the
work once it has been placed into the world. We raise this
as a concern for others who may wish to use critical design
as a way of operationalizing a theoretical framework.
Case Studies:
 "Make It Critical" card deck

2021年4月6日 星期二

week 7. humanistic HCI

Humanistic HCI in ACM Interaction

1. HCI reaches out.
"Key examples include the rise of aesthetics as an approach to user experience design [2]; the introduction of “reflective HCI” [3] to reposition the field with a more self-critical stance; as well as the use of feminist [4], queer [5], and postcolonial [6] approaches to emancipatory computing."

2. The humanities reach in.
" As alternatives, Winograd and Flores introduced Heideggerian phenomenology, biological accounts of cognition and language, and speech act theory to HCI. Offering an epistemological critique of the field as a whole and introducing an alternative epistemological stance are philosophical activities. It is easy to see that Winograd and Flores’s seminal work was in fact humanistic HCI, even if no one at that time was using the term."

3. What is Humanistic HCI?
". It is not the same as digital humanities, which is humanistic research supported by digital technologies, and which is by and large practiced by humanistic scholars (see, e.g., [9])."

"Humanistic HCI operates in the opposite direction: It is HCI research and practice that is supported by humanistic practices, theories, and methods."

4. History and tradition
"Many HCI systems are presented with little to no reference to their own historical genealogies, and the field itself has no significant histories beyond a generally shared sense that HCI has had three paradigms or waves [13,14]."

" Our expectation is that interaction design and/or HCI (whatever their relation is or will become, exactly) will develop much more of a historical sensibility in the coming decade."

5. Conceptual analysis
" During its rise in the 19th century, science began to displace philosophy as the knowledge discipline best able to account for the world. What was philosophy’s role in a scientific era? One answer was that philosophy ceased to provide doctrines and instead became an activity directed at the clarification of thoughts. As the early Ludwig Wittgenstein wrote, “The object of philosophy is the logical clarification of thoughts. Philosophy is not a theory but an activity. A philosophical work consists essentially of elucidations” [15]. Philosophy was thus moving away from producing original systems and toward the disciplined analysis of the concepts we think with."

Summary:
" overall humanistic dispositions: the attempt to take on a situation or work that is in some sense confusing; to do so holistically (rather than analyzed and operationalized into well-defined parts); to bring clarity to it; and to do so in a way that orients itself toward emancipatory change (diversely defined)."

Humanistic HCI  Practices and Methods
1. Excursus: The expert subject.
2. Interaction criticism.
3. Critical discourse analysis.
   " HCI examples of such critiques include studies of cultural probes [25], affective computing [26], and sustainable making [27]."
4. Critical social science
5. Design futuring.
 "These strategies are commonly deployed in speculative design, critical design, design fictions, and science and utopian fiction"
6. Emancipatory HCI.








2021年3月30日 星期二

week 6. difficult forms


DIFFICULT FORMS:  
CRITICAL PRACTICES OF DESIGN AND RESEARCH
by Ramia Mazé and Johan Redström, IASDR 2007

p1.

1. Rather than prescribing a practice on the basis of theoretical considerations, these critical practices seem to build an intellectual basis for design on the basis of its own modes of operation, a kind of theoretical development that happens through, and from within, design practice and not by means of external descriptions or analyses of its practices and products.

p 2.

2. This prompts John Thackara to argue, “Because product design is thoroughly integrated in capitalist production, it is bereft of an independent critical tradition on which to base an alternative” (Thackara, 1988: 21).

3. As Anthony Dunne and Fiona Raby argue, “At its worst, product design simply reinforces global capitalist values. It helps to create and maintain desire for new
products, ensures obsolescence, encourages dissatisfaction with what we have and merely translates brand values into objects. Design… needs to establish an intellectual stance of its own, or the design profession is destined to loose all intellectual credibility and be viewed simply as an agent of capitalism” (Dunne and Raby,
2001: 59)

p. 3

4. This involved rethinking how to relate both to ‘operative criticism’, posed from inevitably biased positions within practice, and to ‘critical theories’, introduced from without (Hays, 1999).

5. By the 1990s, positions with respect to ‘critical architecture’ had polarized into two camps – one concerned with culture and the other preoccupied by form (Hays, 1984).

p. 4

6...post-critical proponents explore notions such as performativity, procedures, and
pragmatics (Allen, 2000; Baird, 2004/5). In such perspectives, theory and criticality are repositioned in relation to a constructive and projective attitude, capable both of ideological and operational engagement.


7. Practice is explicitly put forward as an approach to – through materials, form, 
and construction – framing questions and alternatives to the status quo with clients and the public.

8. The critique posed by anti-design is not of design or planning as such, but of design in instilling and enforcing ideology. That is to say, design ‘in service’ to any imposed ideology, whether political, technological, or cultural, determined in advance and from outside. ...


While engaging theoretically and politically, the activity of designing and
design objects in themselves were seen to offer possibilities for ‘active critical participation’ in larger ideological systems (Lang and Menking, 2003). The ‘products’ of anti-design were not, however, intended as finished or closed forms. While object-oriented, form was often applied provisionally, to open up for ideas, debate, and appropriation – as alternative forms not only of product but ideological consumption.

p. 5

9. Conceptual design draws on art to orient a subversion of design norms. With respect to conceptual art, focus is shifted from the producer and the thing to the concept, and making as setting up such a concept through material objects, scripted or improvised interventions, installations or other means.

Epitomizing such an approach since the 1990s, Droog design countered both Pop and analytic design, tendencies pervading the European design scene at the time.

10.


A more specific version of conceptual design is critical design, most associated in product and interaction design with Dunne & Raby.

They posit the designer as a critically and materially engaged practitioner – a sort of ‘applied conceptual artist’.

In addition to art, they state: “Critical design is related to haute couture, concept cars, design propaganda, and visions of the future, but its purpose is not to present the dreams of industry, attract new business, anticipate new trends or test the market.

Its purpose is to stimulate discussion and debate amongst designers, industry and the public about the aesthetic quality of our electronically mediated existence”
(Dunne and Raby, 2001: 58).

Early works challenged mainstream design tenents (Dunne, 1998). Dunne’s post-optimal’ object, for example, critiques product semantics and the human factors preoccupation with the ergonomic and psychological ‘fit’.

Instead, strategies of defamiliarization and estrangement from modernist aesthetics, are applied as ‘user-unfriendliness’ and ‘para-functionality’ to discourage unthinking ideological assimilation and promote skepticism by increasing the poetic distance between people products.

p. 7

11. Not only for improving design as ‘problem-solving’, but in creating a
space for designers to reflect upon the ideas, theories, logics, and implications of design in and through practice. That is to say, the intervention of an intellectual basis for ‘problem-finding’.

12. Conceptual and critical design might be said to represent a shift in attention away from the spatial object in and of itself to the ideas behind form and emergent in formation.

Explicitly dealing with the materialization of concepts, such concepts become not only
external or retrospective descriptions of design objects, but an integral part of the design objects as such.

In this way, the concepts and theories embodied in an artifact might be differentiated from tacit or propositional knowledge (see, for example, Frayling, 1993/4).


This opens up for a design practice that is not only an operational, but also an intellectual basis, for design research.

p. 8

13. Indeed, certain conceptual frameworks within critical practice such as ‘object as discourse’ and ‘design as research’ provide an essential basis for thinking about how to combine intellectual and operational modalities for contesting and further developing design from within.

p. 9

14. n critical practice, the designed object might be understood as a sort of materialized form of discourse. In Dunne's case, “the electronic objects produced in the studio section of his doctorate are still 'design,' but in the sense of a 'material thesis' in which the object itself becomes a physical critique... research is interpreted as 'conceptual modeling' involving a critique of existing approaches to production/consumption communicated through highly considered artifacts” (Seago and Dunne, 1999: 16-17).

15. In questioning design as merely ‘in service’ to ideas and problems posed in advance and outside of design, design itself is understood to be inherently ideological.


16. Difficult forms might force a hermeneutic reading of the formal operations of its (de)construction – the architect quite literally situated as author, the inhabitant as reader. ...


As any range of postmodern and post-critical revisions suggest, architecture is not writing, nor are spatial practices discursive (Allen, 2000; Hatton, 2004).

p. 10

17. Schön describes a complex interplay of generative and propositional modalities in ongoing and situated practice, proposing that “When someone reflects-in-action, he becomes a researcher in the practice context”(Schön, 1983: 68).

Rather than objective knowledge or abstract theory, conceived of as above or in advance of practice, such perspectives give primacy to subjective interpretation and practical experience.


18. . Jane Rendell considers ‘reflection in action’ in architectural research,...

She argues for design and research that do not just solve or analyze problems but may critically rethink the parameters of a problem, theory or institution.

Indeed, making in itself – particularly making experimental forms and conceptual artifacts – acts as a critique of the paradigms of knowledge held in the architectural profession and building industry.

p. 11

19. In such terms, neither design nor research may be about solving problems or reducing uncertainty, but opening up complexity and criticality.

20. As architect Stan Allen argues, “There is no theory, there is no practice. There are only practices, which consist in action and agencies. Practices unfold in time, and their repetitions are never identical” .


p. 12

21. A focus on temporal form and use as participation – central to interaction design (Redström 2001, Mazé and Redström, 2005; Mazé forthcoming 2007) – opens up new questions, such as how a critical design relates to reflective use, and, vice versa, how might ‘active critical participation’ somehow determine design.

We must ask how thinking and making in interaction design – as ‘problem-finding’ rather than ‘problem-solving’ – might enquire into ongoing relations between critical design and critical use.

p. 13.

22. Elsewhere, we discussed the use of design research programs as “provisional knowledge regimes” (Binder and Redström, 2006), as a structuring of experimentation, and its theoretical orientations, in ways that are not absolute.

23. As the program unfolds through collaborative and multi-disciplinary work over time, the meaning – or consequences – of this proposed view on the world evolve and materialize through design experiments.

24. n this way, the notion of the program might address the need for foundations that can be built upon or criticized, affirmed, or opposed in a critical design practice in a way that is still open for, and sensitive to, heterogeneity(異質性) and multiplicity.


Practice:

1. Survey STATIC! & Slow Technology
2. Select a project from these two programs, write a short critique (200 words) based on "difficult forms" framework.