2013年10月15日 星期二

批判互動設計作業03 / D9910301 / 蘇志昇

“Give me a second, let me think about it.” This common expression describes that thinking requires time. However, we became accustomed to pass the task of thinking to microchips. In such circumstances we decrease the frequency of contemplation, and reflection. Nowadays people command a machine it then will respond in milliseconds, and because of this, people take many things for granted. For example, a massive quantity of digital photos captured from our iPhone or digital camera stored in the hard drive but we seldom turn on the computer and take a good look at it.

Compare to digital photos’ existence, the elegant representation of traditional photos becomes precious in our life. It evokes many precious memories when we look through the physical photo album. Photobox tries to provoke “those small but valuable” moment in our everyday life by printing out digital photos we have forgotten for a long time randomly from the internet.

The slowness of Photobox creates a nameless expectation of it. When we get a photo after a long period of waiting, the excitement level is high. It makes us eager to find the corresponding reminiscence.

Unlike Photobox, Little Printer print out fragmentary information collect from the internet. Through the ritual-like printout process, the fragmented information was given a concrete form, and also endowed different meanings. By using thermal printing material, Little Printer makes its printout information disappeared over time, this makes people reflect on the presence of the information.

Both Photobox and Little Printer try to create a form that can bear the weight of information, with no doubt, they are designed for a further reflection. They also encourage us to critically consider how time perspective can change the way we used to treat digital contents.

Reference:
Hallnas, L., Redstrom, J. 2001. Slow Technology: Designing for Reflection.

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