2013年12月24日 星期二

批判互動設計作業06 / B9910102 / 邱顯雅


John McCarthy & Peter Wright




The first paradigm is to optimise the fit between humans and machines. In human factors, attention is paid to such factors as the fit of a mouse to the human hand or the amenability of particular font sizes to be easily read.

The second paradigm, at the centre is a set of information processing phenomena or issues in computers and users such as 'how does information get in', 'what transformations does it undergo', 'how does it go out again', 'how can it be communicated efficiently' etc. Cognitively based work in HCI has laid out physical constraints that usefully inform interface
design such as the speed at which humans are able to react in various situations.

The third paradigm is to treats interaction not as a form of information processing but as a form of meaning making. Embodiment in the 3rd paradigm is based on a different, central stance drawing on phenomenology: that the way in which we come to understand the world, ourselves, and interaction derives crucially from our location in a physical and social world as embodied actors.


The Function of InTouch in first paradigm aspect aims to send and receive information more ergonomic with touching. Rather than pressing the button, touching the surface can accompany more emotional feels, which generally regard as the sense of touch. The main functional component of InTouch, 
Arduino, makes the interaction as man-machine coupling, which interprets and visualises the information of considerations into colour metaphor.

In second paradigm, a readable expression of communication is important,  and InTouch emphasises this point with colour metaphor; according to psychology, we usually take considerations and cares as warm, indifferences and ignorer as cold, which are also match the colour metaphor of red and blue. Not only a colourful lighting machine, the system preference also gradually transfers the colour light in a perceptional way, which means that the users must touch the surface for a while then the colour will finally turn, suggesting that the person who spends the little span of time to operate this system is with sincere feelings to you.

Not based on any other paradigm, third paradigm articulates multiple interpretations that give a rich sense of the site of interaction over single, objective description of it. InTouch, in 'zensign' theory - what you don't build is as important as what you do build, does not use the method that sends literal words as message, instead the system ask users to send your concerns in the method of aesthetic distance by two symbol lights, which compared with defined words can suggest more multiple meanings in different situations.



ergonomics 人因工程
palette 調色盤=多元
legitimate 合法性
pragmatic 實用 但不一定正確
ambiguity = 模糊
optimization = 優化
zensign = 山水畫-留白   遊戲-沒看到的東西最重要 ex; 氣氛、不確定感。   想像!!

information-processing metaphor
embody = 實現


experiential quality = 似曾相似的感覺


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