2013年11月5日 星期二

批判互動設計作業04 / B9934007 / 張文韋

Gelatine is a system device aiming at encouraging coworkers to know each other more and sparking the opportunities of interaction and collaboration between them. People edit their profile information, like background, interest and skill, into the database. When they ‘’check in’’ the working place with their RFID membership card, the device will print a profile ticket about other member’s information randomly.
       With the outlook and the form, this device and visualisation makes itself like a prototype of an experiment rather than a delicate product, so user would feel be invited to try and get some fun rather than feel stressful in using. The form of ticket also implies an easy and casual using way.
            All of those physical items, like checkin Points, thermal Printer and profile ticket, suggest a different form of the digital personal information and the relationship between people. In the past form of virtual communities, like Internet forum, people turn into an ID without background and characteristic to interact with others carelessly and infinitely. On the other side, in the social networks, like Facebook, people build their real character of themselves and edit their information to interact with people they have known. However, what user didn’t except, the excessive opening personal information and excessive expansion of the scale result in privacy problem, too. Contrarily, Gelatine limits the scale of communities and brings them to the reality. Unlike Facebook, an omnipresent and transparent ‘’window’’, Gelatine plays a role of a living ‘’matchmaker’’, which exists physically and chooses the information to give independently (randomly). With the matchmaker, people know each other by ‘’introduction’’ rather than ‘’peeping’’.

In sum, Gelatine provides a new way of communities, which focuses on people have not know each other, plays a role of matchmaker and deals with the information of users more indirectly and euphemistically.

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