2025年11月15日 星期六

week 12. what is critical about critical design

What is "critical" about critical design?


1. ...coined by Anthony Dunne and Fiona Raby. Critical design
is a form of research aimed at leveraging designs to make
consumers more critical about their everyday lives, and in
particular how their lives are mediated by assumptions,
values, ideologies, and behavioral norms inscribed in de-
sign.

2.  ...HCI, critical design is not used very much in HCI. One reason
might be that HCI researchers do not know how to do it
[4].
 
3. (Gaver 否定其設計是批判設計)
Also,
there is confusion about whether design work that has been
featured in HCI—most notably projects coming out of
Goldsmiths—are or are not at all critical design. [4] and
[29] for example both group Goldsmith’s work together
with critical design, a characterization hotly disputed by
Bill Gaver (personal communications).

4. 
ORIGINS AND GOALS OF CRITICAL DESIGN
The Frankfurt School of critical theory, embodied in the
works of Horkheimer, Adorno, and Marcuse, argued that
products of mass media and consumer culture were politically
regressive(退化的).  In developing this argument, Adorno offered
a concept he called reification(物化的), which “refers to the
way that things are produced by society, including the way
that it is organized, appear as entirely natural and beyond
question [28, p.172]....Simplifying, the basic idea is
that dominant social classes maintain their dominance by
disseminating a system of myths presenting the status quo
as natural and good (this is ideology) which encourages the
working class to buy into a system that works against its
own interest (this is alienation)(異化). Consumer culture is the key
mechanism of this system: movies, magazines, and design
represent and implement a collection of norms and behaviors
that condition the working class (this is reification物化).

"Reification is the process of treating an abstract concept or social relationship as a concrete, independent "thing," while alienation is a broader feeling of estrangement or disconnect."

5.  Dunne & Rabby 雖然拉開與批判理論的距離,但是在論述中卻大量使用法蘭克福學派的術語。
Although Dunne and Raby in an interview distance critical
design from the Frankfurt School [16], their formulation of
critical design has unmistakable affinities with it:
Product genre…offers a very limited experience. Like
a Hollywood movie, the emphasis is on easy pleasure
and conformist values. This genre reinforces the status
quo rather than challenging it. We are surrounded by
products that give us an illusion of choice and encourage
passivity. But industrial design’s position at the
heart of consumer culture (it is fuelled by the capitalist
system, after all) could be subverted for more socially
beneficial ends by providing a unique aesthetic medium
that engages the user’s imagination [15, p.45]
Their language “illusion of choice,” “passivity,” “reinforces
the status quo,” “easy pleasure and conformist values,” and
“fuelled by the capitalist system” bear the unmistakable
stamp of the Frankfurt view of ideology.
 
6.
designers are ethically implicated one way or
another in the problem domain of social domination no
matter what we do. Dunne and Raby sketch out two opposing
ethical positions that design inevitably participates in:
Design can be described as falling into two very broad
categories: affirmative design and critical design. The
former reinforces how things are now, it conforms to
cultural, social, technical, and economic expectation.
Most design falls into this category. The latter rejects
how things are now as being the only possibility, it
provides a critique of the prevailing situation through
designs that embody alternative social, cultural, technical,
or economic values. [15, p.58]
Critical design, like Frankfurt School critical theory before
it, is a research strategy dedicated to transgressing and undermining
social conformity, passivity, and similar values
of capitalist ideology, in hopes of bringing about social
emancipation.

Dunne
describes critical design as “a form of social research,” so
its primary intended outcome is knowledge, not a design
product. For Dunne and Raby, its purpose is to “seduce the
viewer into the world of ideas rather than objects” [14,
p.147], and “to make us think. But also raising awareness,
exposing assumptions, provoking

Dunne and Raby offer few specifics on how this is done,
and they characterize critical design as more of an “attitude”
than a “method.

It names some design values of
global capitalismconformity, obedience, easy pleasure,
and corporate identity, among others. It challenges designers
and consumers alike to envision—and to demand—
design products that reflect a more challenging view of human
needs and experience, including engaging the sorts of
dark pleasures that the best literature and film engage.

7. CRITIQUING CRITICAL DESIGN
 
誰來決定一件設計是affirmative or critical 才是關鍵
Since affirmative design is a pejorative (貶抑的), and critical
design is an honorific (尊敬的), the question of who gets to decide
whether a design is affirmative or critical is key.

日本的設計在西方人來看是批判,但真的是嗎


The stated binarism of the affirmative/critical opposition
also cannot deal with the well known fact that capitalism is
extremely fast at appropriating countercultural signifiers
and commercializing them for the mainstream, e.g.,
Vivienne Westwood’s appropriation of punk visuality into
haute couture.


Critical Design is Not Art
...
With that background, let us consider the two arguments
that Dunne and Raby make to refuse the art designation for
critical design. One is that art is isolated from the everyday
and its messages easily bracketed aside by the public as
“just art,” but design is a part of the everyday and has more
potential to disturb the everyday [15, p.58;17]. The other is
that art is “shocking and extreme,” but critical design
needs to be closer to the everyday, that’s where the power
to disturb comes from” [17].

藝術與批判設計並非本體上的差異

Dunne and Raby’s writings: “The critical sensibility,
at its most basic, is simply about not taking things
for granted, to question and look beneath the surface”


8.
RECONSTITUTING CRITICAL DESIGN

批判設計的定義: critical design is a design research practice that
foregrounds the ethical positioning of designers; this practice
is suspicious of the potential for hidden ideologies that
can harm the public; it optimistically seeks out, tries out,
and disseminates new design values; it seeks to cultivate
critical awareness in designers and consumers alike in, by
means of, and through designs; it views this activity as
democratically participatory.

• Critical theory refers to the family of skeptical sociocultural
critique with origins in the philosophy of Marx of
Nietzsche. It includes the Frankfurt School of critical
theory and the explosion of critical theory between the
1950s and 1980s, which included semiotics, poststructuralism,
feminism, psychoanalysis, and Marxism.
• Metacriticism refers to attempts to answer questions
such as: What are the categories of criticism? How do
we distinguish good from bad criticism? What is the social
role of criticism? Generally, it is concerned with
skilled appreciation of the arts and can be found in the
English-language tradition of literary criticism (e.g., Arnold,
Frye, Eliot, Abrams, and Bloom) and analytic aesthetics
(e.g., Beardsley, Cavell, and Carroll).

9. Critical Theory
方法論
1. 懷疑的詮釋學 Carroll calls “the hermeneutics of suspicion,”
2.辯證法 dialectics that foreground conflicts and historical specificity within societies, eras,
situations, events, etc., which are normally presented as unified and timeless.
3.烏托邦思維 utopian thinking, which imagines realistic but genuinely better worlds or societies

10. Metacriticism
方法論
Noël Carroll
describes criticism as comprising six fundamental activities:
description, classification, context-providing, elucidation,
interpretation, and analysis [11].
1. 描述
2. 分類
3. 提供脈絡
4. 闡明
5. 詮釋
6. 分析

Potential uptakes for critical design. Critical design’s
ability to inculcate (諄諄教誨) critical thought and the imagination of
alternative futures is dependent on how insightfully people
can read designs: aesthetic perception, imagination, insight,
and experience are not effects simply caused by visual
stimuli (no matter what HCI research says on the subject);
they are the result of a skilled and expert cultural subject’s
efforts.

11. 
What Makes Critical Design Critical
(1) Perspective-shifting holistic understandings.
與科學不同,批判要求全面性
Criticism frequently works in
the other direction, combining a literary detail, an experiential
effect, a historical detail, and a speculative theory together
to produce a unifying account that explains all of the
above—not to be correct but to suggest new modes of understanding
it.
(2) Theory as speculation
For both critical theory and metacriticism,
theory makes no claim to be “right” in the way
that scientific theories do....
“The philosopher … turns to
the reader not to convince him without proof but to get him
to prove something, test something, against himself” 
(3) A dialogic methodology
our own horizons are fused with
those of the classic, and in that luminous moment we experience
new alignments of our own thoughts and come out of
it transformed [23,28].
(4) Improvement of the public’s cultural competence. 
Critical theory models ways to read skeptically, to be suspicious
of false harmonies and false pleasures; metacriticism models
ways to perceive and read with unparalleled sensitivity
and insight.

So if we want to understand what makes critical design
“critical,” the preceding list gives us our answer: a design
research project may be judged “critical” to the extents
that it proposes a perspective-changing holistic account of
a given phenomenon, and that this account is grounded in
speculative theory, reflects a dialogical methodology, improves
the public’s cultural competence, and is reflexively
aware of itself as an actor—with both power and constraints—
within the social world it is seeking to change. (p. 3304)

期末開始 Final Project Kickoff
Next week
1. your own "Make-it-critical" cards
2. review your own mid-term project and propose possible issues (introduced by PK)

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