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Chapter 1. The Electronic as Post-Optimal Object
1. "...five conceptual design proposals for postoptimal
electronic objects: Electroclimates, When Objects Dream . . . , Thief
of Affections, Tuneable Cities, and Faraday Chair."
2. "Each proposal is a material tale, a process of investigation. They are “valuefictions”:
they try to maintain a degree of technological realism while exploring
values different from those current."
3. Thief of Affection explores designing role models and psychosocial narratives. From “Electroclimates”
emerges ideas for genotypes, pseudo-interviews, and poetic products.
“When Objects Dream . . .” offers alternative conceptions of the smart object as
dreamy object, and new tools like the gaussmeter for mapping hertzian space.
“Tuneable Cities” explores overlapping electromagnetic and urban spaces using
a car and scanner to experience a city.
4. Electroclimates: Abstract Radio
This proposal developed from my desire to create a post-optimal object that
answered aesthetic needs within a context of everyday life. It would be an aid
for poetically inhabiting the electrosphere, a contemplative object revealing the
hertzian nature of our environment.
5. On another level, Electroclimates is a response to the communications that invade
domestic spaces.
6. Screens are like “supermatter”: once switched on, all attention turns to them,
and their material qualities are demoted to the status of package or container as
the viewer searches for the real content, information.
7. Electroclimates became a “pillow.”
Electroclimates responds to local changes in the radio frequency environment
by switching itself on when it detects signals stronger than the general
background.
8. ... also provided an opportunity to test public receptivity to the idea of electronic
products for answering poetic needs.
9. But here the aim was not to convince an
audience of a need, but to draw them into a “what if . . .” scenario, a “valuefiction”
to stimulate a desire for change.
10. In some ways, Electroclimates “fails”: it is too seductive to be a “critical design”
in that the values it embodies are not strange enough.
11. I explored more design ideas: adhesive nipples that vibrated when they
sensed fields, warning the wearer to move back, seat backs with vibrating nodules
that indicated radiation was passing through the sitter, and parasitical
lights that only worked if positioned in fields emitted by domestic products.
12. This proposal is based on the realization, discussed in chapter 4, that electronic
products are “role models” and that when we use them we become the generic
user they are modeled on.
Thief of Affections started with my desire to design an object that embodied
an alternative model of a user, a “perverse” role model. This project is grounded
in perversity: not sexual perversion but the desire to rebel, to deny the system
the satisfaction of total conformism.
13. The project began to follow two lines of investigation: a technological investigation
of the “caress” and how “affection” could be stolen, and an exploration
of the physical nature of the “walkman.”
14. emphasizing the psychosocial narrative
possibilities of an electronic object as a role model (figures 7.11–7.12).
The strangeness of the behavioral model embodied in this proposal draws attention
to the fact that all electronic products embody models about behaviour
and it questions just how distinct our own identity is from those embodied in
the electronic objects we use.
15. Tuneable Cities investigates overlapping electromagnetic, urban (and natural)
environments. It uses the car as a found environment/object, the product designer’s
entry point into urbanism. With its built-in radio, telephone, navigator,
and even television, the car is already an interface between hertzian and
physical space.
16. My proposed object for presenting a non-electronic, radio-free volume would
use a faraday cage to show the ubiquitous nature of radio space and make perceptible
the absence of radio.
17. Their apparent unusability creates a heightened
sense of “distance.”
... Driven by poetry, imagination, and intuition rather than reason
and logic, they have their own sense, an alternative to our everyday scientificindustrial
one.
1. electronics. Objects not only “dematerialize”
into software in response to miniaturization and replacement by
services, but literally dematerialize into radiation. All electronic products are
hybrids of radiation and matter.
2. The extrasensory parts of the electromagnetic
spectrum form more and more of our artifactual environment, yet
designers direct little attention toward the possible sensual and poetic experience
of this industrially produced new materiality
3. "The extrasensory nature of electromagnetic radiation often leads to its treatment
as something conceptual—which easily becomes confused with the notional,
although of course it is physical and exists in space."
4.
https://www.invisible-forces.com/projects/lee_and_dawes/
5. ..."this “architecture suspended in an invisible matrix of air
and charge” is a form of science fiction. Its grand speculations and escapist logic
cannot match the gently provocative poetry of Lee and Dawes."
https://lebbeuswoods.wordpress.com/2009/06/28/fluid-space/
6. Kurgan uses the GPS to map a space somewhere among the physical, digital,
and conceptual. She stands in a gallery stationary for ten minutes recording
311 position records, plots the results on a map of the gallery and its surroundings
and compares them with a more accurate computer corrected version.
http://storefrontnews.org/programming/you-are-here-information-drift/
7. Different time periods could be
arranged as different channels into which the participant could tune.
https://ingogunther.com/on-air
8. A different kind of narrative space is explored by Scanner, who uses a wideband
radio scanner to tune into cellular telephone conversations, combining
them on CDs to create ambient and often poignant sound images of the psychological
and social poetry of everyday radio space.
9. “Whistler hunters,” natural radio enthusiasts who search out radio transmissions
created by atmospheric events, map the interface between atmospheric
and electromagnetic climates.
10. But it is doubtful that such artificial events capture the poetry of
the whistler hunters’ activities.
https://www.youtube.com/watch?v=rxUvMl_IxoQ
11.More successful if less romantic celebrations of the electroclimate of artificial
radio have been achieved through radios used as performing instruments by
other composers. This began with Cage’s “Imaginary Landscape No. 4 for 12”
https://www.youtube.com/watch?v=oPfwrFl1FHM
12. He uses the microwave field of a
radar sensor to create “an aura, or an extension of my skin into spaces, into which
people can walk,” which causes a 24-volt pulsed DC current to deliver a variable
charge of up to three milliamps to two electrodes attached above the jaw and
two to the “hunch” muscles in the shoulders. He is developing a digital system
that will support a wider range of inputs and outputs—for example, different
responses for people retreating and approaching, and head turns and nods.
13. when objects dream
https://www.ecal.ch/en/3148/events/exhibitions/-when-objects-dream-exhibition-in-milan
Final Project:
deadline 6/16
Themes: Re-designing Everyday Objects with Criticality
Forms: Diegetic prototypes, Markups, Fictional Design, Old things modification, ... as well as sketching & proposal
Documents: 1. introduction 2. critical review 3. project details 4. critical reflection 5. discussion, 6. conclusion. (total 800 words in English or 1200 字中文) upload to Google cloud
Presentation: pptx or slides on Google meet,
Real Fiction
1. "To “contribute to the production of a habitable world,” design needs to be transformed,
expanding its scope to include speculation on how best to provide the
conditions for inhabitation."
2. ..."the result of seeing design as
having value outside the marketplace—an alternative to fine art."
設計有市場以外的價值,是另一種藝術
3. "This kind of design can only exist outside a commercial context and indeed
operates as a critique of it. It is a form of “conceptual design”—meaning not the
conceptual stage of a design project, but a product intended to challenge preconceptions
about how electronic products shape our lives."
那麼,concept design 是什麼?
4. "The challenge is to blur the boundaries between
the real and the fictional, so that the visionary becomes more real and the real is
seen as just one limited possibility,..."
現實: 一種意識形態產品,通過大量消費的非批判設計
5. "The gallery became a “bracketed space,” an abstract
setting, disconnecting the experience of engaging with the work from
everyday life."
6. "One of James Turrell’s projects, Perceptual Cells, offers an interesting solution
to this problem."
The Alien Staff by Wodiczko :
7. "The space of the model lies on the border between representation and actuality. .... It claims a certain autonomous objecthood, yet this condition is always incomplete. The model is always a model of. The desire of the model is to act as a simulacrum of another object, as a surrogate which allows for imaginative occupation."
8. "This fictiveness enables it to function critically, by highlighting the boundaries that
limit everyday experience."
9. "Experimental
furniture such as Studio Alchymia’s 1980 Bauhaus 2 range (figure
5.4) do not simulate how they would be if mass-produced, but take a form appropriate
for exhibition and consumption as one- or two-offs."
10. "They are interesting
because they do not mimic reality; they are clearly representations, “models”
comfortable with their unreality."
11. "By abandoning the technical realism of the prototype and the visual realism of
the traditional industrial design model, conceptual models in combination with
other media, can refer to broader contexts of use and inhabitation."
12. "He calls this a period
of “Permanent Avant-Garde,” the aim of which is “to restructure the market, to
develop a new ecology of the natural and artificial environment, and to create islands
of meaning that define consumption not as a category of the emphemeral
and provisional, but as a solid culture for a democratic and reformed society,
one in which a new generation of tools will be able to liberate people from uninspiring
work, encouraging mass creativity and individual freedom” "
13. "Manzini (1994) argues that, although design can neither change the world
nor create lifestyles that enforce patterns of behavior onto society, the designer
is not simply a problem solver but an intellectual able to link “the possible with
the hoped-for in visible form.”"
14. "The sci-fi genre offers a third possibility. Susani, noting how what was once
called “concept design” has now become the design of entire scenarios of objects,
refers to Apple’s 1987 “Knowledge Navigator” project as probably the first use
of video narration to present a “cultural project” (Apple Computer, 1992)."